Fantasy Football · Est. 2015

DEADSHOT

Archives
Seasons
Managers
Team-seasons
Games logged

Champions

Click a year to jump to that bracket
with the winner's run traced
From the archive
One headline per year, pulled from the record

All-Time Table

Click a name for a full career
Click a column to re-sort

Career records

Seasons

Power Index?

Sorted: seasons played, then surname
Click a row to lock it — stacks with others

100 is exactly average for that season. 112 means you scored 12% more than the typical team that year. Because it is re-based every season it survives scoring inflation: a 110 in 2015 and a 110 in 2025 are the same achievement, even though the league scored 12% more points in 2025.

Power Index by manager and season

Power Rankings

The ten active managers · live model

Not a career table, a forward-looking one. It weights recent seasons above old ones, shrinks small samples toward the league mean, and ignores win-loss record entirely in favour of scoring, because record carries luck and scoring does not. Drag the slider to change how hard the model discounts the past and watch the order move.

Going into

?
last season's index, momentum, all-play luck, outlook, evidence
How the score is built

In plain English: λ ("lambda") is the fade rate on old seasons. Slide it low and only the last year or two really count; slide it to 1.00 and a 2015 season counts exactly as much as a 2025 one. Nothing about the data changes — only how much weight the model gives the past.

Each season a manager played gets weight λ(2025 − year), so at λ = 0.72 the 2025 season counts 1.00, 2024 counts 0.72, 2023 counts 0.52 and so on. Those weights are applied to games played, and the weighted mean of Power Index is then pulled toward 100 by N / (N + 25), where N is the weighted game count — so a manager with one loud season cannot leapfrog a decade of evidence. Projected win rate converts the score through the same Pythagorean exponent used everywhere else, against a 100-rated opponent.

Career races — one manager, every season

Every season with a game log · one line per season, brightest is most recent

The same bump chart, re-cut by manager: one line per season, brightest is most recent. Each line is labelled with its year and the team name that year. The names change, the manager does not. Weekly game logs exist for only, so earlier seasons cannot be drawn. There is no shaded playoff band here because the field size changed between these seasons; each line's dashed tail ends at where that season actually finished.

Season Shape

Was it a dogfight or a walkover?

A league average hides the interesting part. These show how spread out the league was each year, whether everyone was bunched together or three teams ran away with it.

Every team, every season

Each dot is one team's Power Index · champions in gold · hover to preview, click to lock — as many as you like

Competitive balance

Week by Week

Every matchup · every projection · every trade

Season totals estimate luck. Weekly scores measure it. Choose a season below and every card in this section follows it. Greyed years have no game log yet. These cards always show everyone who played that season, so the manager filter at the top does not apply here.

The race — league position, week by week

Rank 1 at the top · click any number of teams to lock them

Standing after each week, ranked by record then points for, the same tiebreak the league uses. The shaded band is that season's playoff field: .

All-play — the record with the schedule removed

? Sorted: all-play win %

Each week, count how many of the other nine teams you outscored. Every week, versus everyone.

Beating the projection

Actual points minus the projections, per week

Each week's score is shown against what the site projected for it. Beating that projection regularly points to sound start and sit decisions and useful waiver work. Any single week swings heavily on luck, so the per week column carries more meaning than the season total.

Rivalry week — on the numbers

?meetings × balance × closeness

Weekly scoreboard

Trades

The Luck Ledger?

Sorted: luckiest first

Luck is actual wins minus the wins your points deserved. Pythagorean expectation says a team scoring 1,900 and allowing 1,700 should win about 8 of 14. Win 11 and you banked three wins your scoring did not earn.

Wins above or below what the scoring earned

Advanced

Consistency · Z-score · Playoffs

These measures are built from season totals and the playoff game log, so they cover all ten seasons. The Week by Week section examines the same ground in more detail, but only for the years with a game log loaded.

Consistency, form and Z-score

?
Seasons

Playoff résumé

?Sorted: playoff wins

The .500 Line

Who lives above it, who lives under it
Sorted: games clear of even

Win percentage tells you where a career ended up. It does not tell you how much of it was spent winning. Games clear is wins minus losses across a whole career, the plainest measure there is. Weeks above goes finer, walking each season week by week and asking whether that manager's record was above water at the time; it covers 2021–2025, the seasons with a loaded game log. Expected vs average asks a different question again: forget the schedule, how many wins did the scoring earn above a perfectly average team?

Above and below

? Career · every manager

Record Book

Each table by its own metric

Season length has been 13, 14 and 15 games, so the headline records are per game; raw totals are kept separately and labelled as counting records, because a 15-game season will always out-total a 13-game one. Single-season records include everyone, because one enormous year is a real record no matter how briefly someone played. The career rate tables below (win %, average finish, power index, luck) exclude one-season managers, whose tiny samples otherwise own every extreme; the career counting tables (total points, playoff wins) include everyone, since volume cannot be inflated by a short career.

Milestone watch

How close each manager is to the next round number

Seasons

Standings and bracket, year by year
Everyone who played that season is shown
Every team name in league history

In plain English: the section above shows one season at a time, so a team from a year you are not looking at cannot be found with your browser's search. This list holds every name the league has ever had, so searching for one always works.

Head to Head

Sorted: seasons played

Read across: the row manager's record against the column manager. Playoffs cover all ten seasons; regular season covers only the years whose game logs are loaded. Use the manager filter at the top to cut the grid down to the people you care about.

Pick two managers

versus

Head-to-head

Wins–losses · blank means they have never met · hover for the games

Trade Market

Who deals, and who they deal with
2021–2025 · the years with logs

Every trade in the five seasons whose transaction logs are loaded. A trade counts once for each side, so the two managers in a deal each get credit for it. In and out count players, not deals: a three-for-one shows up as 3 in and 1 out for the side receiving three.

Trade ledger

?

Who trades with whom

Deals between each pair · blank means they have never traded · hover for the deals

Each manager, year by year

Deals made that season · 0 = played, made none · · = not in the league · hover for the deals

Trades per season

Total deals in the league each year

League rules

Read from Yahoo · league 526001 · 26 Aug 2026

Everything below is the league's own configuration, not an assumption. The one that matters most for reading any number on this site: Deadshot is full PPR, meaning a reception is worth 1.0, double Yahoo's default. That is why scores here run 120–140 rather than 90–110, and why raw points cannot be compared against another league.

Format

  • 10 teams · head-to-head · scoring from week 1
  • Playoffs: 6 teams, weeks 15–17
  • Reseeding after each round
  • Seed tie-break: head-to-head record, then Yahoo's order
  • Fractional and negative points both on

Roster — 17 slots

  • QB, WR, WR, RB, RB, TE, W/R/T
  • K, DEF
  • 6 bench, 2 IR

Offense

  • Pass 25 yds/pt · pass TD 4 · INT −1
  • Rush 10 yds/pt · rush TD 6
  • Reception 1.0 (default 0.5)
  • Rec 10 yds/pt · rec TD 6
  • 2-pt 2 · fumble lost −2

Kicker

  • FG 0–39: 3 · 40–49: 4 · 50+: 5
  • PAT 1

Defense

  • Sack 1 · INT 2 · fumble rec 2 · TD 6
  • Safety 3 (default 2)
  • Block kick 2.5 (default 2)
  • 4th-down stop 1 (default 0)
  • Three-and-out 0.5 (default 0)
  • Pts allowed 0→10, 1–6→7, 7–13→4, 14–20→2, 21–27→0, 28–34→−1, 35+→−4

Transactions

  • No cap on adds or trades
  • Trade deadline: late November
  • Commissioner review, 2-day reject window
  • Waivers: continual rolling, 2 days
  • No draft-pick trading

Method

How every number is derived

Nothing here is a black box. Each row gives what the metric answers, the arithmetic behind it, and what it cannot see.