Fantasy Football · Est. 2015

DEADSHOT

Archives
—Seasons
—Managers
—Team-seasons
—Games logged

Champions

Click a year to open that season’s page
with the winner’s run traced
This week in league history
From the archive
One headline per year, pulled from the record

All-Time Table

Click a name for a full career
Click a column to re-sort

Career records

Seasons

Power Index?

Sorted: seasons played, then surname
Click a row to lock it · stacks with others

One number for how well a team scored, with the era taken out. 100 is exactly that season’s league average. 112 means you scored 12% more than the typical team that year. It is the only figure on this site you can lay side by side across every season the league has played, which is what makes it the number to argue with.

How to read it

worked from a real season

Power Index by manager and season

Power Rankings · the ten active managers, live model

Not a career table, a forward-looking one. It weights recent seasons above old ones, shrinks small samples toward the league mean, and ignores win-loss record entirely in favour of scoring, because record carries luck and scoring does not. Drag the slider to change how hard the model discounts the past and watch the order move.

Going into

?
last season’s index, momentum, all-play luck, outlook, evidence
How the score is built

In plain English: λ ("lambda") is the fade rate on old seasons. Slide it low and only the last year or two really count; slide it to 1.00 and a 2015 season counts exactly as much as a 2025 one. Nothing about the data changes, only how much weight the model gives the past.

Each season a manager played gets weight λ(2025 − year), so at λ = 0.72 the 2025 season counts 1.00, 2024 counts 0.72, 2023 counts 0.52 and so on. Those weights are applied to games played, and the weighted mean of Power Index is then pulled toward 100 by N / (N + 25), where N is the weighted game count, so a manager with one loud season cannot leapfrog a decade of evidence. Projected win rate converts the score through the same Pythagorean exponent used everywhere else, against a 100-rated opponent.

Career races: one manager, every season

Every season with a game log · one line per season, each in its own colour

The same bump chart, re-cut by manager: one line per season, each season in its own colour, and a year keeps the same colour on every manager’s chart. Weekly game logs exist for only, so earlier seasons cannot be drawn. There is no shaded playoff band here because the field size changed between these seasons; each line’s dashed tail ends at where that season actually finished.

Season Shape

Was it a dogfight or a walkover?

A league average hides the interesting part. These show how spread out the league was each year, whether everyone was bunched together or three teams ran away with it.

Every team, every season

Each dot is one team’s Power Index · filled dots are the podium, champions solid · hover to preview, click to lock · as many as you like

Competitive balance

Week by Week

Every matchup · every projection · every trade

Season totals estimate luck. Weekly scores measure it. Choose a season below and every card in this section follows it. Greyed years have no game log yet. These cards always show everyone who played that season, so the manager filter at the top does not apply here.

The race: league position, week by week

Rank 1 at the top · click any number of teams to lock them

Standing after each week, ranked by record then points for, which is how every tie from 2021 on was seeded. The shaded band is that season’s playoff field: .

All-play: the record with the schedule removed

? Sorted: all-play win %

Each week, count how many of the other nine teams you outscored. Every week, versus everyone.

Beating the projection

Actual points minus the projections, per week

Each week’s score is shown against what Yahoo projected for it. Beating that projection regularly points to sound start and sit decisions and useful waiver work. Any single week swings heavily on luck, so the per week column carries more meaning than the season total.

Biggest rivals of the season

?meetings × balance × closeness

Weekly scoreboard

Share on any result makes a picture of it for the group chat

Trades

The Luck Ledger?

Sorted: luckiest first

Luck is actual wins minus the wins your points deserved. Pythagorean expectation says a team scoring 1,900 and allowing 1,700 should win about 8 of 14. Win 11 and you banked three wins your scoring did not earn.

Wins above or below what the scoring earned

Advanced

Consistency · Z-score · Playoffs

These measures are built from season totals and the playoff game log, so they cover all ten seasons. The Week by Week section examines the same ground in more detail, but only for the years with a game log loaded.

Consistency, form and Z-score

?
Seasons

Playoff résumé

?Sorted: playoff wins
The .500 Line · who lives above it, who lives under it

Win percentage tells you where a career ended up. It does not tell you how much of it was spent winning. Games clear is wins minus losses across a whole career, the plainest measure there is. Weeks above goes finer, walking each season week by week and asking whether that manager’s record was above water at the time; it covers 2021–2025, the seasons with a loaded game log. Expected vs average asks a different question again: forget the schedule, how many wins did the scoring earn above a perfectly average team?

Above and below

? Career · every manager

If they were NFL teams

?

How 2026's trades and draft are graded

Against their own form · in wins · draft slots

Seasons

Standings and bracket, year by year
Everyone who played that season is shown
Every team name in league history

In plain English: the section above shows one season at a time, so a team from a year you are not looking at cannot be found with your browser’s search. This list holds every name the league has ever had, so searching for one always works.

Head to Head

Sorted: seasons played

Read across: the row manager’s record against the column manager. Playoffs cover all ten seasons; regular season covers only the years whose game logs are loaded. Use the manager filter at the top to cut the grid down to the people you care about.

Pick two managers

versus

Head-to-head

Wins–losses · blank means they have never met · hover for the games

Trade Market

Who deals, and who they deal with

Every trade since the league's transaction logs begin, the season being played included. A trade counts once for each side, so the two managers in a deal each get credit for it. In and out count players, not deals: a three-for-one shows up as 3 in and 1 out for the side receiving three.

Trade ledger

?

Who trades with whom

Deals between each pair · blank means they have never traded · hover for the deals

Each manager, year by year

Deals made that season · 0 = played, made none · · = not in the league · hover for the deals

Trades per season

Total deals in the league each year

Front Office

The managers

Best and worst lineup calls

Start/sit against the projections

?
Where managers go with their gut
How far to trust your gut
Season by season

Overrides that decided games

Won the game: the projections’ lineup would have lost
Lost the game: the projections’ lineup would have won
Biggest overrides, whatever the result

Best pickups

?Value at his position, in the weeks he started · quarterbacks, backs, receivers, tight ends

Best pickups: kickers and defenses

Kept apart: every team streams them, so value against replacement flatters them

Drops that came back

Cut, then finished the season as a starter at his position

Biggest fleeces of all time

?

Every trade, graded

?Value at position for each side: points in the weeks each player started for his new team, over a replacement-level starter, to the end of that regular season

What a point is worth, by position

Where the edge over waivers came from

What your draft slot meant

The first-round pick each manager drew, and how his season went

Draft steals

Taken as the Nth at his position, finished far higher

Draft busts

First three rounds, finished far below where he was taken

Draft classes

?Each manager’s whole draft, by value at position in the weeks his picks started for him

Setting the lineup

?Lineup efficiency, season by season

Hardest hits: missed games

?Regular starters who missed games, by the value their teams lost

Loyalty

The players a manager has held longest: seasons and weeks on his roster

Against the Crowd

Every lineup and pickup
against all of Yahoo

Yahoo keeps, for every player and every week, the share of all its leagues that had him rostered and the share that started him. Set against that, each Deadshot lineup shows who follows the crowd, who goes against it and wins, and who finds players before everyone else does. Regular season only. A first version: the measures may still be tuned.

Every manager, graded against the crowd

?

Calls against the crowd

Gutsy starts that paid

Spot starts

Gems left on the bench

Sleepers spotted

Record Book

Each table by its own metric

Season length has been 13, 14 and 15 games, so the headline records are per game; raw totals are kept separately and labelled as counting records, because a 15-game season will always out-total a 13-game one. Single-season records have no minimum, because one enormous year is a real record no matter how briefly someone played. The career rate tables below (win %, average finish, power index, luck) exclude one-season managers, whose tiny samples otherwise own every extreme; the career counting tables (total points, playoff wins) include short careers, since volume cannot be inflated by one. The tables follow the manager filter at the top of the page; when the actual league record belongs to someone the filter is hiding, it is named under that table, so a narrowed view never passes itself off as the league record.

League rules

Read from Yahoo · league 526001 · 26 Aug 2026

Everything below is the league’s own configuration, not an assumption. The one that matters most for reading any number on this site: Deadshot is full PPR, meaning a reception is worth 1.0, double Yahoo’s default. That is why scores here run 120–140 rather than 90–110, and why raw points cannot be compared against another league.

Method

How every number is derived

Nothing here is a black box. Each row gives what the metric answers, the arithmetic behind it, and what it cannot see.